Duskbound post–mortem – how I finally completed my first visual novel

It’s been a little over a week since I released Duskbound, my first completed visual novel project. To be honest, I couldn’t be more proud of myself. I’ve always been the kind of person who has a thousand ideas and starts a hundred projects only to lose interest and jump to the next thing, resulting in never actually finishing anything. Motion City Soundtrack’s Can’t Finish What You Started might as well have been written about me. Throughout it all, the one idea that kept haunting me and wouldn’t let go was completing my own otome game. I had many ideas, drew sprites, wrote whole chapters, made demos, but nothing ever really took off. Now that I’ve completed a VN with a finished product that comes very close to the original vision I had for it, I’d like to analyse why this time was different, and perhaps help some other people who are wanting to make their own game but struggling with the execution.

Beware! This post will have spoilers for the game, so please don’t read it if you still have the intention of playing it at some point. It’ll only take you 45 minutes hehe

Continue reading “Duskbound post–mortem – how I finally completed my first visual novel”